待整理
无具体描述
ThePlayer.components.skilltreeupdater.skilltree.skip_validation=true
inst.entity:setrotation
GLOBAL.package.loaded["list"] = nil
--再重新加载,实现热加载
require "list"
c_select():AddTag("locomotor")
AllRecipes["prefab"].min_spacing=0
for k, v in pairs(Ents) do if v.prefab == 'flower' then v.components.deployable:SetDeploySpacing(2) end end
ThePlayer.replica.builder:MakeRecipeFromMenu(AllRecipes["torch"])
显示奶奶岛钓鱼点:
a=0 while ( a < 16 ) do
local x,y,z = c_findnext("hermitcrab_marker_fishing").Transform:GetWorldPosition()
c_spawn("reticuleaoesummon").Transform:SetPosition(x,0,z) c_spawn("reticuleaoesmallhostiletarget").Transform:SetPosition(x,0,z)
c_spawn("reticule").Transform:SetPosition(x,0,z)
a = a+1 end
获取鼠标下实体的连接id(我也不是很清楚怎么称呼比较好):
print(c_select().components.worldmigrator.receivedPortal)
更改这个id:
c_select().components.worldmigrator.receivedPortal = 输入对应的ip
隐藏鼠标指的东西:
local a=c_select().prefab;for b,c in pairs(Ents)do if c.prefab==a then c:Hide()end end
光茄倒计时
c_announce(TheWorld.components.lunarthrall_plantspawner:GetDebugString())
家养植物群落点
domesticplantherd
重置技能树
require("debugcommands")d_resetskilltree()
格式宣告字符串
c_announce(string.format('',));
传送到地图上的赃物袋位置
c_gonext("klaus_sack")
去第二桦树林
c_gotoroom"deciduousmole"
海象巢
c_announce(c_countprefabs"walrus_camp")
手杖
c_announce(c_countprefabs"cane")
战车
c_announce(c_countprefabs"rook")
电羊刷新点数量
c_announce(c_countprefabs"lightninggoatherd")
选人进世界之后几秒钟才能数
杀人蜂巢数量
c_announce(c_countprefabs"wasphive")
触手数量
c_announce(c_countprefabs"tentacle")
人物说话
ThePlayer.components.talker:Say()
解锁全图鉴
TheScrapbookPartitions:DebugSeenEverything()
TheScrapbookPartitions:DebugUnlockEverything()
两行分两次输入